enter selected truck by -truck option on startup.RoR.exe -map oahu -truck an-12.airplane.They are created by Rigs of Rods on first use.
If you want to get going quickly have a look at the content packs which can be found in the Mod Repository as well. The Showroom Subforum may contain additional content not found in the Mod Repository.
For the best experience download some mods from the Rigs of Rods Mod Repository. Rigs of Rods only comes with a very small selection of vehicles and terrains. Basic controls: keyĬreate screenshot in $user/screenshots folder Rigs is Rods can also be played with Gamepads, Joysticks, Wheels and other controllers, including support for Force Feedback. In this case see the vehicle's documentation or go to Menu -> Simulation -> Show vehicle description.
Please note that certain vehicles come with their own specific commands not represented in the above sources. For a graphical overview refer to doc/keysheet.pdfįor an indepth view refer to this Documentation page or $user/config/input.map $user - user-created mods, configuration files, logs, screenshotsĪvailable commands depend on the vehicle you are in. The soft-body physics system is based on mass-spring-damper theory.įor a simple overview of the features Rigs of Rods provides please refer to doc/Things you can do in Rigs of Rods.pdf Trailer: It is a very clever piece of software.Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physics.
When you crash a car into a wall, it may look like a crash to you, but the software calculates what would crumple first, what would bend, crack, smash, and how the impact, pressure and vibrations would affect the rest of the car. The way a boat sits in the water is calculated. This game is similar because even though the concept appears simple, there is a massive amount of mathematics and engineering skill that has gone into it.Įven the way a plane flies is calculated based on air pressure, resistance, the plane dimensions, the pressure within the engines, and much more. The simulator could be compared to a car, because on the surface, a car looks like a tin box, but on the inside, there is millions of pounds worth of research and engineering. For example, if you derail a train, you get to see what would happen, for example, which carts would fly off and where. When you crash something, you get to see how it would act and react in real life. You can do mostly whatever you want to do on the maps, and there are plenty of vehicles to choose from. There is no real point to the game, but crashing is a fun part of it. It also means that things such as crashes and such will appear more real and genuine.
This means the vehicles in the game will act and react a little more realistically than in most games and simulators. It is more of a vehicle simulator with soft body physics. For this reason, the software may be good for programmers, and there is a fairly large community of people that add things to the software every now and again. It also means you can take the coding, add to it, and change it if you wish.
It is open source, which means you can see the coding that was used to create the program. Yet, the software has had so much effort, time and resources put into it that it seems a shame there is not a bigger market for this sort of thing. Rigs of Rods is a strange and unusual piece of software because it doesn’t seem to have a point if you are not part of the vehicle-manufacturing scene. An open source vehicle simulator with soft-body physics.